Jim Wilson wrote:

Uggh...sometimes plib really sucks.  The ssg API seems pretty straight forward
until some quirk rears its ugly head.  There's just enough documentation to
make you think it'll work.

The above idea didn't pan out.  It seems odd that I can write a GL_EMISSIVE
state and it gets rendered next time, but the GL_DIFFUSE state update seems to
have no effect.  Anyone know why?

There has been a hack to get alpha blending to work when display lists are activated. Maybe this is having the opposite effect at this time?


You can disable that be commenting out the line "ignore = true;" for theSGBlendAnimation in simgear/scene/model/model.cxx

It's just a ild guess though.

Erik

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