If you have any luck building Atlas on a Mac, please let me know.  I have
had problems with the automake stuff, and I have not yet managed to get it
to compile.

-- Adam




> From: James Turner <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <flightgear-devel@flightgear.org>
> Date: Tue, 1 Feb 2005 15:23:50 +0000
> To: FlightGear developers discussions <flightgear-devel@flightgear.org>
> Subject: Re: [Flightgear-devel] Mac os x simgear build break with
> RenderTexture.cpp
> 
> 
> On 1 Feb 2005, at 15:11, Erik Hofman wrote:
> 
>> It is not yet used. I've put the code in CVS in different stages to
>> get developers the chance to get things working without being
>> overwhelmed with changes.
>> 
>> At least Atlas can use this code to render the maps (accelerated) in
>> the background though.
> 
> Ok. I note that Manuel's excellent looking terrain code is using
> impostors, and hence will need this too, but also that GL 1.5 has
> finally ratified the render buffer object extension, so coding up the
> pbuffer stuff will be a temporary measure, with a bit of luck - render
> buffers are platform independent.
> 
> Assuming I was to add support, is there a simple test-case? Or do I
> need to build Atlas?
> 
> H&H
> James
> --
> They are laughing with me, not at me.
> 
> 
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