These scripts aren't official yet and not even in Blender's cvs. But they
should be ready for use, and are definitely ready for testing. Please report
problems to me.  (11 kB)


PS: and don't miss my Blender tutorial  :-)

Notes from the author, Willian P. GERMANO, taken from the script headers:


  UV-textured meshes with hierarchy (grouping) information.

  The 'url' tag, specific to AC3D.  It is easy to add by hand to the exported
  file, if needed, naturally.

Known issues:
  Crease angle in Blender is limited to [1, 80] and there are other more
  powerful ways to control surface smoothing.  In AC3D 4.0 crease's range is
  [0.0, 180.0];

  The ambient color we can retrieve from Blender is a single value, that
  this script copies to R, G, B, giving a shade of gray.

  This version is considerably faster than previous ones for large meshes;
  Multiple textures per mesh are supported (mesh gets split);

  Parenting with meshes or empties as parents is converted to AC3D group

There are a few options you can configure:
  - AC3D 3.X mode: set it if your loader doesn't support the 'crease' tag
    that was introduced with AC3D 4.0;

  - skip data: set it if you don't want mesh names (ME:, not OB: field)
    to be exported as strings for AC's "data" tags (19 chars max);

  - rgb mirror color can be exported as ambient and/or emissive if needed,
    since Blender handles these differently;

  - default mat: a default (white) material is added if some mesh was
    left without mats -- it's better to always add your own materials.


  UV-textured meshes with hierarchy (grouping) information.

  The url tag is irrelevant in Blender and probably most apps importing .ac 

Known issues:

  Check script's source code for options that can be tweaked (using Blender
  empties to emulate AC3D's grouping info and setting a default folder for
  textures, for the case of wrong paths in the .ac file(s).


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