On Wed, 16 Feb 2005 21:11:13 +0200 Paul Surgeon wrote: > > No, the xml files are used to change attributes of models (animations, > visual range, scale, etc) > > Here is a quick rundown on how to add a shared model to the current > version of FlightGear - I'm not sure if this is applicable to 0.9.2 > since I never ran that version and wouldn't have remembered anyway. :)
[ snip ]
> Step 2 :
> Inside the data/Models/MyModels drirectory create an xml file called
> foomodel.xml with the following contents :
It's worth noting that you don't *have* to create an .xml file. The
entry in the *.stg file can refer to a model file (e.g. foomodel.ac or
foomodel.3ds) rather than an .xml file (e.g. foomodel.xml). You probably
*want* to use an .xml file, with the .xml file containing the model
filename, as noted here, because then you get all the additional bells
and whistles possible through the .xml file. But you don't *have* to
do it that way.
-c
--
Chris Metzler [EMAIL PROTECTED]
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"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear
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