On Tuesday, 19 April 2005 08:21, eagle monart wrote:
i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a
It's impossible to tile textures properly in FG.
FG uses an irregular triangle mesh and not square tiles like MSFS.
Even if you managed to tile a texture across the mesh you would still end up with a mess around the edges of the texture where the triangles don't end on the edge of the textures.
You would need to clip a texture into the mesh for it to work properly and in the process you end up with a grid or semi tile based system. :)
Not strictly true.
The contents of /src/Prep/Photo in the terragear source will (assuming it's not broken) allow you to drape a texture over the terrain - this will work for small areas of photo scenery - the problem being the lack of texture paging.
This does of course require you to rebuild the appropriate scenery tiles from source data.
_______________________________________________ Flightgear-devel mailing list Flightgearfirstname.lastname@example.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d