I must be setting the property node incorrectly, then.  Or maybe it's
being overwritten?

I'll have to look into Franz's suggestion, as well.  I'm not very
familiar with this code, though, so I don't know what a Nazel context
is, yet.

On 4/20/05, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
> Drew wrote:
> 
> >Thanks.  I can't make anything happen by setting draw-otw to 'false'
> >during run-time, though.  I've even tried hard-cding the draw_otw
> >variable to false in renderer.cxx.  The only way I can make it work is
> >to set it in preferences.xml, and then it's *always* false, so I have
> >no control over it.
> >
> >I suppose I could set visibility to zero *and* set it to night time at
> >the same time, but that seems kind of hackish.
> >
> >Also, it seems like I need to call
> >globals->get_subsystem("environment")->reinit() to make it foggy, and
> >fgInitTimeOffset() to make it dark.  It seems like I need to call a
> >function every time I change a property in order to make it happen.
> >Is this the way it's intended to work, or am I doing things the hard
> >way?  Calling globals->get_render()->update() doesn't seem to do the
> >trick, though, for the "draw-otw" property.
> >
> >
> >
> 
> Hmmm, I can fire up FG, and using the property browser change the value
> of /sim/rendering/draw-otw to "0" and I get the desired effect.  I do
> see some odd occasional blips of runway ... that is very strange, but it
> mostly worked.
> 
> Curt.
> 
> --
> Curtis Olson        http://www.flightgear.org/~curt
> HumanFIRST Program  http://www.humanfirst.umn.edu/
> FlightGear Project  http://www.flightgear.org
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