Curtis L. Olson wrote:
Running here in 16 bit depth I'm seeing objects in the distance that don't seem affected by fog (they are full color). I don't mind the default being on for a while to spur development and discussion, but we need to be able to cleanly turn them off.
It turns out the naming of the rendering options is switched in the dialog (or the code). You can set the visibility there which affects the cloud density end set the clouds density which could solve the problem you mention. It looks like this has to be set automatically to match the rest of the code.
Erik
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