* h_a_l_o r -- Friday 06 May 2005 23:00: > i easily can animate parts it in 3dsmax but i dont know how to import > animations in fg.
There's no way to import any animation info from other programs. You have to write fgfs animation by hand. Just take a random aircraft and look how it's done. (Hint: $FG_ROOT/Aircraft/*/Models/*.xml) Also, read the animaton documentation: $FG_ROOT/Docs/model-howto.html > also as a texture fg uses rgb type. cant we use others. No. SGI graphics (rgb) are a kind-of standard for textures. Every decent graphics program can read and write them. There are free ones available (GIMP, ImageMagick's convert, kolourpaint, ...). m. _______________________________________________ Flightgear-devel mailing list Flightgearfirstname.lastname@example.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d