Ok I see, maybe my example was too selective ;) Could you explain me how to scale a model ? Is it possible to scale it along the three axis ? thx
David --- Message d'origine --- > De : Erik Hofman <[EMAIL PROTECTED]> > À : FlightGear developers discussions <flightgear-devel@flightgear.org> > Sujet : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects > Date : mar 10 mai 2005 12:02:47 CEST > > BONNEVILLE David wrote: > > > As I am creating objects on-the-fly i want to be able to adjust objects. > Example > > : I have a generic "dynamic" building. I want to place a small one and a > long > > one, or i want to scale it up to add floors... > > Keep in mind then, that scaling a object doesn't affect the texture. SO > scaling down a building will also result in smaller floor heights so to > speak (the number of floors remains the same). > > To overcome that problem we would need a texture-scale animation that > and scale exactly the opposite to scaling the 3d model. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d