Ok I see, maybe my example was too selective ;)
Could you explain me how to scale a model ? Is it possible to scale it along the
three axis ?
thx

David

--- Message d'origine ---
> De : Erik Hofman <[EMAIL PROTECTED]>
> À : FlightGear developers discussions <flightgear-devel@flightgear.org>
> Sujet : Re: Re : Re: [Flightgear-devel] Manipulating 3D objects
> Date : mar 10 mai 2005 12:02:47 CEST
> 
> BONNEVILLE David wrote:
> 
> > As I am creating objects on-the-fly i want to be able to adjust objects.
> Example
> > : I have a generic "dynamic" building. I want to place a small one and a
> long
> > one, or i want to scale it up to add floors...
> 
> Keep in mind then, that scaling a object doesn't affect the texture. SO 
> scaling down a building will also result in smaller floor heights so to 
> speak (the number of floors remains the same).
> 
> To overcome that problem we would need a texture-scale animation that 
> and scale exactly the opposite to scaling the 3d model.
> 
> Erik
> 
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