On Sat, 14 May 2005 14:04:17 +0200 Paul Surgeon wrote: > > A better way would be to generate the textures dynamically at runtime. > Dynamic scenery in FG ... I must be smoking grass seeing as we can't > even do multitexturing yet.
I suppose you'll be working on that, then.
-c
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Chris Metzler [EMAIL PROTECTED]
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