Hi,
On Donnerstag 26 Mai 2005 15:10, Melchior FRANZ wrote:
> BTW: the scenery doesn't show anything unusual and suspicious. Not even the
> familiar crack line. And starting fgfs with --lon=16.5 --lat=48.5833 works
> flawlessly.
Hmm, that did not for me ...
But with the attached patch it did, at least for me ... ?!!
> > I have something in my tree which could help, if the problem is at the
> > point I expecte it to be ...
>
> Cool. (It's not that I'm unwilling to find the bug myself. It just got in
> my way when I was working on something else, and I didn't want to get
> distracted by that. A workaround was preferable at that time.)
Does this attached patch help for you?
Greetings
Mathias
--
Mathias Fr�hlich, email: [EMAIL PROTECTED]
Index: src/Scenery/hitlist.cxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/source/src/Scenery/hitlist.cxx,v
retrieving revision 1.11
diff -u -r1.11 hitlist.cxx
--- src/Scenery/hitlist.cxx 26 May 2005 08:13:06 -0000 1.11
+++ src/Scenery/hitlist.cxx 26 May 2005 13:45:38 -0000
@@ -124,20 +124,23 @@
{
sgdVec3 dif;
+ // Some tolerance in meters we accept a point to be outside of the triangle
+ // and still return that it is inside.
+ SGDfloat eps = 1e-4;
SGDfloat min, max;
// punt if outside bouding cube
SG_MIN_MAX3 ( min, max, tri[0][0], tri[1][0], tri[2][0] );
- if( (point[0] < min) || (point[0] > max) )
+ if( (point[0] < min - eps) || (point[0] > max + eps) )
return false;
dif[0] = max - min;
SG_MIN_MAX3 ( min, max, tri[0][1], tri[1][1], tri[2][1] );
- if( (point[1] < min) || (point[1] > max) )
+ if( (point[1] < min - eps) || (point[1] > max + eps) )
return false;
dif[1] = max - min;
SG_MIN_MAX3 ( min, max, tri[0][2], tri[1][2], tri[2][2] );
- if( (point[2] < min) || (point[2] > max) )
+ if( (point[2] < min - eps) || (point[2] > max + eps) )
return false;
dif[2] = max - min;
@@ -181,27 +184,30 @@
}
// check if intersection point is on the same side of p1 <-> p2 as p3
- SGDfloat tmp = (y2 - y3) / (x2 - x3);
- int side1 = SG_SIGN (tmp * (rx - x3) + y3 - ry);
- int side2 = SG_SIGN (tmp * (x1 - x3) + y3 - y1);
+ SGDfloat tmp = (y2 - y3);
+ SGDfloat tmpn = (x2 - x3);
+ int side1 = SG_SIGN (tmp * (rx - x3) + (y3 - ry) * tmpn);
+ int side2 = SG_SIGN (tmp * (x1 - x3) + (y3 - side1*eps - y1) * tmpn);
if ( side1 != side2 ) {
// printf("failed side 1 check\n");
return false;
}
// check if intersection point is on correct side of p2 <-> p3 as p1
- tmp = (y3 - ry) / (x3 - rx);
- side1 = SG_SIGN (tmp * (x2 - rx) + ry - y2);
- side2 = SG_SIGN (tmp * (x1 - rx) + ry - y1);
+ tmp = (y3 - ry);
+ tmpn = (x3 - rx);
+ side1 = SG_SIGN (tmp * (x2 - rx) + (ry - y2) * tmpn);
+ side2 = SG_SIGN (tmp * (x1 - rx) + (ry - side1*eps - y1) * tmpn);
if ( side1 != side2 ) {
// printf("failed side 2 check\n");
return false;
}
// check if intersection point is on correct side of p1 <-> p3 as p2
- tmp = (y2 - ry) / (x2 - rx);
- side1 = SG_SIGN (tmp * (x3 - rx) + ry - y3);
- side2 = SG_SIGN (tmp * (x1 - rx) + ry - y1);
+ tmp = (y2 - ry);
+ tmpn = (x2 - rx);
+ side1 = SG_SIGN (tmp * (x3 - rx) + (ry - y3) * tmpn);
+ side2 = SG_SIGN (tmp * (x1 - rx) + (ry - side1*eps - y1) * tmpn);
if ( side1 != side2 ) {
// printf("failed side 3 check\n");
return false;
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