>> I finally took the
> > easy way out and changed the airborne clip plane distance in renderer.cxx
> >  to 0.5, rather than 10.  That solves my problem, but don't know if
> > anyone else would like that move



> The issue would only be related to the width of the Z buffer.  I was
> running a Voodoo card at the time I set up this feature where the depth
> buffer was cleared and reset between the scenery and the cockpit rendering.
>  This may still be an issue for some current hardware configurations. 
> You'd have to do the math to see what the functional "far plane" limitation
> is at 0.5m in order to anticipate what will and will not work.   Visually,
> the problem will appear as oddities on the horizon due to depth test
> errors.


Thanks Jim,

I haven't seen any artifacts on the horizon, so it looks like setting the near 
plane to 0.5m works OK for me.  FWIW, I'm running on nVidia MX-440.

Dave

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