>> I finally took the > > easy way out and changed the airborne clip plane distance in renderer.cxx > > to 0.5, rather than 10. That solves my problem, but don't know if > > anyone else would like that move
> The issue would only be related to the width of the Z buffer. I was > running a Voodoo card at the time I set up this feature where the depth > buffer was cleared and reset between the scenery and the cockpit rendering. > This may still be an issue for some current hardware configurations. > You'd have to do the math to see what the functional "far plane" limitation > is at 0.5m in order to anticipate what will and will not work. Visually, > the problem will appear as oddities on the horizon due to depth test > errors. Thanks Jim, I haven't seen any artifacts on the horizon, so it looks like setting the near plane to 0.5m works OK for me. FWIW, I'm running on nVidia MX-440. Dave _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
