On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message <[EMAIL PROTECTED]>:
> * Jon Berndt -- Monday 30 May 2005 00:26: > > > Melchior FRANZ wrote: > > > > When you fly over a beacon, the ground cache has to eat all > > > > these triangles, which makes the FDM stutter or even hang. > > > Is the "ground cache" for the benefit of the FDM? > > The FDMs are currently the only users of the groundcache, and yes, > they benefit from it. A lot. Per-wheel/contact-point ground awareness > hadn't been done before Mathias implemented the ground cache. And > probably it would have been a big performance problem to constantly do > intersection test with the whole tile. Still, I didn't mean to blame > the problems on the FDMs. I just called it "FDM stuttering" because > this is what the user sees (and because the ground-cache code is in > the FDM/ directory :-) But the FDM only stuttered, because it wasn't > called in time, because of unfortunate groundcache/beacon interaction. > And that wasn't really a bug, either. Neither in the beacon, nor in > the ground cache. Just a detail that had to be tuned for better > performance. :-) ..so we need it on the ground, and "immediately before impact". ;o) ..if we disable it at altitude, how much time do we need to load it "immediately before impact" ? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d