Erik Hofman wrote: > Martin Spott wrote: >> Wouldn't be there a method to avoid planes floating below the surface ? >> I remember having the PC-7 sitting at one end of the runway, rotating >> back around a point somewhere behind the main gear and disappearing >> afterwards. I think this case is coupled to strong wind,
> Yes, by specifying more contact points (wingtips, tip of the vertical > tail, tip of the spinner, etc). I'm curious if it is possible to 'simply' define the whole model as a "contact point" and let the OpenGL subsystem detect terrain collision. This would require some return channel from the OpenGL system back to the application and I have no idea if this is achievable, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
