Erik Hofman wrote:
> Martin Spott wrote:

>> Wouldn't be there a method to avoid planes floating below the surface ?
>> I remember having the PC-7 sitting at one end of the runway, rotating
>> back around a point somewhere behind the main gear and disappearing
>> afterwards. I think this case is coupled to strong wind,

> Yes, by specifying more contact points (wingtips, tip of the vertical 
> tail, tip of the spinner, etc).

I'm curious if it is possible to 'simply' define the whole model as a
"contact point" and let the OpenGL subsystem detect terrain collision.
This would require some return channel from the OpenGL system back
to the application and I have no idea if this is achievable,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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