* Andy Ross -- Saturday 11 June 2005 17:35:
> FWIW, adding special behavior for contact points when they touch water
> (relaxed "crash" distance and spring constant, I guess) wouldn't be
> hard, provided the hard part is done: telling the FDM when the
> intersection point is with "water".
The hard part *is* done already. See in groundcache.cxx:
FGGroundCache::get_agl(double t, const double dpt,
double contact, double normal, double vel,
int *type, double *loadCapacity,
double *frictionFactor, double *agl)
type and frictionFactor!
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