Melchior FRANZ wrote:
* Andy Ross -- Saturday 11 June 2005 17:35:
FWIW, adding special behavior for contact points when they touch water
(relaxed "crash" distance and spring constant, I guess) wouldn't be
hard, provided the hard part is done: telling the FDM when the
intersection point is with "water".
The hard part *is* done already. See in groundcache.cxx:
bool
FGGroundCache::get_agl(double t, const double dpt[3],
double contact[3], double normal[3], double vel[3],
int *type, double *loadCapacity,
double *frictionFactor, double *agl)
type and frictionFactor!
It's actually one of the first things I asked for when Mathias started
to implement the groundcache code ...
Erik
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