Le lundi 13 juin 2005 à 01:13 +0200, Gerard Robin a écrit :
> Le dimanche 12 juin 2005 à 22:07 +0200, Arnt Karlsen a écrit :
> > On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message 
> > <[EMAIL PROTECTED]>:
> > 
> > > On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
> > > > Ampere K. Hardraade wrote:
> > > > > I like that idea.  It would be nice to fly along the coast of a
> > > > > tropical island, look down and be able to see the white sand under
> > > > > the water... or flying above a coral reef and see the corals on
> > > > > the sea floor. =)
> > > > >
> > > > > Seperating land and water will also allow tidal effects to be
> > > > > modelled.  As for underwater exploration, I for one wouldn't mind
> > > > > taking the UFO down and see some underwater landmarks such as the
> > > > > Titanic.  hehe.
> > > >
> > > > I think we're all getting carried away a bit. We are aiming at a
> > > > professional *flightsimulator* to be used as a training aid, not for
> > > > Hollywood film making.
> > 
> > ...the funny thing is, FG _is_ useable for film making, and wasting some
> > time on making an "Hollywood film" could easily land us some serious
> > funding to do the things we wanna do.
> > 
> > > > Erik
> > > 
> > > Personally I don't care much for submarines and sealife in a flight
> > > sim. What Flight Unlimited did was when you crashed in water the
> > > screen went a  murky water color and your altitude starts heading for
> > > negative figures. No fish, no sharks and no coral but you get the
> > > point that you just crashed  into water and that should be sufficient
> > > in my opinion.
> > 
> > ...true, but landing a sea plane in any significant weather, means we
> > should model sea states, waves behave differently depending on things
> > like currents, depth, wind etc, also on lakes and rivers. 
> 
> > > If someone wants to make a submarine simulator then they are welcome
> > > to make a  fork of FlightGear and name it SubGear but I'm interested
> > > in aerodynamics and  not aquadynamics.
> > 
> > ...then we have the waves made by the aircraft floats.  ;o)
> 
> You are right and today we have to search for the best effect with an
> object animated like the aircraft shadow. I have tried to do it
> http://ghours.club.fr/Walrus-Villefranche1.jpg
> May be with Sparkle we could get a better aspect

And I forgot: Plib include some functions in _SSG Auxiliary Libraries_
which are very useful.

> 
-- 
Gerard


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