* Josh Babcock -- Wednesday 15 June 2005 21:50: > It seems that the material animation nullifies the alpha channel of .rgb > files mapped to the objects being animated.
No, it doesn't. > The objects face and ball both have alpha channels which go away when this > animation is commented back in. The problem is, once again, lists of <object-name> that force the wrong objects together. They end up in the same ssg branch then and the following rotate animations work on all of them (which probably rotates the ball out of view). I've never fully understood that, either, but generally separating such animations into separate ones solves it. In your case you only need to have, for example: <animation> <type>material</type> <object-name>Face</object-name> <object-name>Needle1</object-name> ... </animation> <animation> <type>material</type> <object-name>Background</object-name> <object-name>Ball</object-name> ... </animation> In the case of the "material" animation it's better, though, to assign the same material to all concerned faces and then to only animate one representative object with the <global> flag set. That's faster and avoids this kind of problems. m. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
