Le vendredi 17 juin 2005 à 13:19 +0200, Erik Hofman a écrit :
> Harald JOHNSEN wrote:
> > BONNEVILLE David wrote:
> > 
> >> I forced 60 Hz because I will use a projection system ;)
> >>
> >> Well for the moment, I don't think I need to lower my fps, but maybe, 
> >> what would
> >> be nice is if I could force FG to run at a given fps which prevents me 
> >> from
> >> "little freezes"...  ;)
> 
> > I see... There is something weird somewhere in the code, don't know if 
> > someone has allready investigated that or
> > perhaps it is simply by design but those freeze are a real pain. The fps 
> > can drop by 50 or 90% for a few frames
> > for no reason. Is it caused by the 360° scan done every 500 frames, or 
> > some side effect of the autogen or
> > perhaps some other piece of code (atc, ai, fdm, etc) ?
> 
> You can only effectively reduce them by using a dual processor system 
> and with threads enabled. Reading the scenery from disk does take time, 
> whether you like it or not.
> 
> Using SCSI (and disk striping) would help also.
> 
> Erik
> 
  SCSI has ever been,  surely, the best way, i do use it with the best
results.
May be an other way: Does anybody tried to preload scenery in virtual
memory disk ?
-- 
Gerard


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