On Friday 17 Jun 2005 00:12, Gerard Robin wrote:
> Le jeudi 16 juin 2005 à 23:01 +0200, Oliver C. a écrit :
> > On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
> > > I was thinking of using some pixel shader for one or two
> > > effects. This would be with the arbvp1 & arbfp1 type
> > > shader. Of course I won't write them in assembler by would
> > > use Cg to produce the assembler source.
> > > The use or arb type program should limit the dependencies
> > > on standard opengl driver.
> >
> > The GLSL is part of OpenGL 2.0 and NVidia has allready
> > OpenGL 2.0 compliant drivers for Linux and Windows. So
> > OpenGL 2.0 with GLSL is IMHO the way to go.
> >
> > > But before starting anything like that I first want to
> > > know if : 1) people have program shader capable cards (ie
> > > FX5200+ or ati9500+) No need to code lot of things if only
> > > 5% of the user can see them. Normaly a good percentage
> > > should have correct
> > > cards (or will have in the next 6 month) but I feel that
> > > some still use olders cards.
> >
> > I have a Geforce 4 Ti but that's not a problem, i can
> > upgrade later when it makes sense. :)
> > The only thing that is important for me now, is an option to
> > turn it off and it must stay vendor neutral and
> > crossplatform compatible. So, please don't use specific
> > OpenGL Extensions that only run on specific hardware.
> > Instead use only what OpenGL 2.0 offers in a neutral way.
> >
> > > No need to code lot of things if only 5% of the user can
> > > see them.
> >
> > You can be sure, that i will be able to see it some day (in
> > a couple of months -> next videocard is allready planned).
> > So this shouldn't hinder you.
> >
> > > 2) you think it's a good idea to enhance a bit some visual
> > > aspect of Flightgear or you think that only simulation
> > > count and all the rest is useless eye candy ;)
> >
> > No, i like eye candy very much and see it as an important
> > factor for flightgear beside the physic code and other
> > things. So when you can improve it, then please, improve it.
> > :)
> >
> >
> >
> > Best Regards,
> >  Oliver C.
>
> Whe must pay attention about the New OpenGL 2.0.
> You probably remember, recently i have been fighting with my
> new NVidia GT6600 (OpenGL 2.0) and the last Linux driver
> (OpenGL 2.0), those are perfectly working.
> BUT An Exception FG, does not.
> I have found in FG itself a functionality about lighting
> animation which makes the problem.
> It was working with the older drivers (OpenGL 1.5).
> I had to patch FG, because i need a hight speed graphic card,
> I don't hope any come back from NVidia.
> The graphics card suplyer, don't take care with the old
> releases, they answer to the instant mass request.
> With FG Beware OpenGL 2.0.

There is/was definite problem with the 7xxx nVidia drivers & FG.  
Reverting back to the 69xx drivers works ok.  There is a patch 
to the nVidia supplied source code that will enable it to be 
compiled on 2.6.11 kernels.

LeeE

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