On Mon, 20 Jun 2005 09:09:56 +1000, Mostyn wrote in message 
<[EMAIL PROTECTED]>:

> Clifford,
> It can be done, however it is a rather long winded process.
> 
> You need to get a program called pretty polly editor (PPE).  Open the
> *.mdl file in PPE and save it as a *.dxf file.  Close the program.
> Re-open it load the *.dxf file and save it as a *.ac file.
> 
> 
> Then you need to use a program called blender.  You have to go to the
> file-import-AC3D (.ac).  Then you can import the file.  The only
> information contained in this file is the point locations and which
> polygons use which points.  All data connecting polygons and their
> texture maps is lost.
> 
> What then you need to do is manually seperate all of the parts and
> texture them.

..first thing to do is read the license; if it isn't GPL, it cannot be
made part of FlightGear, and your work will be wasted.  

..if you write something new from scratch, you own it, and you license
it as you damned please, and you license under the GPL if you wanna 
make it part of FlightGear.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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