* Josh Babcock -- Monday 20 June 2005 21:41: > Melchior FRANZ wrote: > > BTW: as a side-effect, menu/dialog bindings should become editable (again), > > too. They are also stored once as ghosts (/sim/menubar/), but are actually > > executed from secret copies. Not that there's a big demand for that ...
> Perhaps one of the menus in the menubar should be a plane specific one. Most > models won't use this, but some of the more elaborate ones have lots of custom > little commands. I agree that adding aircraft specific menus can be a good idea. I guess the bo105 will get one, too. :-) Try with the attached file: $ fgfs --config=/tmp/menu.xml You can, of course, add that stuff to a *-set.xml file, too. m.
<?xml version="1.0"?> <PropertyList> <sim> <menubar> <default> <menu n="9"> <label>look here!</label> <item> <label>boo! :-P</label> <binding> <command>old-reinit-dialog</command> </binding> </item> </menu> </default> </menubar> </sim> </PropertyList>
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