Le mardi 21 juin 2005 à 16:02 +0400, Roman Grigoriev a écrit :
> ----- Original Message -----
> From: "Gerard Robin" <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions" <flightgear-devel@flightgear.org>
> Sent: Tuesday, June 21, 2005 3:43 PM
> Subject: Re: [Flightgear-devel] Lights was: Shadows
> 
> 
> > Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit :
> > > to Harald JOHNSEN:
> > > spot lights in fgfs I had 3 years ago. they worked on vertex program and
> > > registercombiners but everyone afraid of vertex programs and
> multitexturing
> > > You can see some screens here http://fgfs.narod.ru
> > > But I work on it and now I have runway lights, landing lights, relief
> > > mapping , DXT compression and another cool stuff that work on fragment
> and
> > > vertex program
> > > But fgfs community refuse to use it :(
> > > to sad to hear it :((
> > > but I have framework to use shaders from VP1.0 to GLSL in fgfs
> > > but you have some influence in fgfs community so I think you can do what
> I
> > > haven't done yet - have flightgear looks better by using some modern
> stuff.
> > > we can discuss about shaders with you
> > > feel free to mail me
> > > Thanx in advance
> > > Bye
> >
> >
> > Hello Roman, have you any patch which could be applied on fg-9.8
> > I guess, it could be a great pleasure to test it.
> 
> If you intrested in I can prepare it
> give me some time to test it with flightgear CVS
> 
> 
  Yes, thanks, i hope, i will not be alone to test it,
The community should be interested in.
The advantage, it is existing and working.
> 
-- 
Gerard


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to