Roman Grigoriev wrote:
I don't want offend anyone here
But If I know that shaders will be used sometimes in fgfs I will work on
them but there are a lot of work to do and if anyone colud help me we can
work on it. So I propose this http://fgfs.narod.ru/glsl.tar.gz as framework
for using shaders in fgfs. What do you think about it?
We can discuss it. if we will work on this shader framework we can make
I would like to add support for them, just in the proper way. That's why
it is still in my TODO box. It's just the time ...
Here are a few things to consider:
1. Move the Shader class over to a new file (probably shader.cxx and
shader.hxx) in SimGear/simgear/screen
2. Use the SimGear extension header files (you will probably need to
extend them (see FlightGear/docs-mini/README.extensions)
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