Harald JOHNSEN wrote:
> Is there a reason why we are using fans and not strips for tile
> objects ?

These days, it's usually faster to use indexed vertices.  Strips and
fans are faster because they reduce the number of vertices that need
to be transformed by (and sent to) the hardware by "saving" 1 or 2
from the last triangle drawn.  But modern cards have vertex caches
that are much (!) larger than 1 or 2 entries.

If someone wants to change the terrain format, I'd suggest trying
indexed vertices first -- it's simpler, too.

Andy

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