> > We can agree that a window or a propeler disk is transparent but for the 
> > code a transparent part
> > is a part that uses a transparent material, ie an alpha channel in his 
> > material or in his texture.
> > In practice you will see that the new option will break shadows on a lot 
> > of aircrafts. Just don't use
> > rgba textures where rgb would do the same ;)
> > 
> > Harald.
> > 
> 
> About the last exemple the hook retracted stay along,  outside, close to
> fuse. Casting shadow in that position is not useful (I found the same
> with B-17F gears components) when we extend the hook it clearly appears
> and its own  shadow could be nice to activate.
> Everything in order to spare CPU.
> I will try now your updates
> Many thanks.

Hello Harald,

Everything is working.
The results are very nice. Your idea to introduce transparency is
perfect that solve the ugly effects on propdisk and the hidden effect on
shadows.
Thanks 
-- 
Gerard


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