Pigeon wrote:
>>So, basically you get an invisible UFO and don't show up as a player, right?
> 
> 
>     Hmm I would imagine the server doesn't need to broadcast these
> observers to others. It's not an actual player.
> 
>     I suppose using an invisible aircraft would work now as an observer.
> If the server could handle something like if someone connecting with a
> callsign "observer", then it would simply send packets to the observer
> about other real players, but don't need to get another info from the
> observer itself, except, perhaps, logging on or off. That will also mean
> the server needs to be happy with multiple connection with the same
> callsign. So I'd say it might be better to just treat them as a special
> class of clients.
> 
> 
> Pigeon.
> 
> 
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> 

Right, it would be silly to send all that data to the server when all it
needs to know is where your are and what you can see. Plus the position
data could be sent at low resolution.

Either way the server would have to be able to handle multiple instances
of the same callsign. Otherwise an invisible observer could silently
prevent a flier from connecting.

Josh

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