All this multiplayer "chat" stuff has me thinking "game". It would probably be more in line with simulation if chatting took place on a simulated radio. You'd not only have to be close enough to someone, but you'd have to be on the same frequency in order to talk to them. The idea of having little on-screen identifiers might be OK as long as it can be turned off. I really like that FGFS focuses on simulation and not game play.
If you want to be highly realistic, mutiplayer voice chat with proper radio frequencies would be ideal. Bandwidth might be a problem for large groups, but small ones should be no problem. Of course it's much more complicated too ;-) On Wed, 2005-07-20 at 09:12 +0200, Roberto Inzerillo wrote: > Hi, > what about a callsign identifier being displayed for each MultiPlayer > airplane in the viewport of FGFS (and maybe a keyboard shortcut or an > option menu for enabling/disabling the callsign visibility)? > > I'm thinking about something like the City-Popup discussed earlier in > the ML. So we know who's the pilot flying the airplane we have around :-) > It will be very usefull when multiplayer chat system will be available > for team flight coordination. > Airplanes still do not have other distinctive visual dientifier so a > bunch of c172 look all the same. > > The future MP Networking code will of course have other kind of features > and possibility but right now it seems to be the simplest way to > identify other users in VFR. > > have a nice day, > Roberto > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d