Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit :
> >I think Harald is working on this as an offshoot of his 3d clouds. I'm quite > >sure we can't do better with the AI ballistic approach as it stands. > > > >Vivian > Not really working on it atm becaue I need to advance on the shader code > and in the meantime > I did some profiling on FG, but yes I was thinking of adding a 'smoke' > animation that > can be parametrable and with plausible physics. > > Harald. > > When you will be working on smoke animation, i'll follow closely your work, because i guess that could solve, and open the way for water turbulences animation during a seaplane take off.... -- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d