Oops,

you are quite right. I should have thought about it before I had sent this 
mail.

Matthias 

On Monday 01 August 2005 23:21, Gerard Robin wrote:
> Le lundi 01 août 2005 à 23:08 +0200, Matthias Boerner a écrit :
> > Hi,
> >
> > also NVIDIA is not working with 32bpp: You will get following error
> > message if you switch to 32bpp in the section "Screen", SubSection
> > "Display",...:
> >
> > (II) Setting vga for screen 0.
> > (EE) NVIDIA(0): Given color depth (32) is not supported
> > (EE) NVIDIA(0):  *** Aborting ***
> > (II) UnloadModule: "nvidia"
> > (EE) Screen(s) found, but none have a usable configuration.
> >
> >
> > The man pages of xorg.conf say at "DISPLAY SUBSECTION":
> >
> > Depth  depth
> >
> > This entry specifies what colour depth the Display subsection is to be
> > used for. This entry is usually specified, but it may be omitted to
> > create a match-all Display subsection or when wishing to match only
> > against the FbBpp parameter. The range of depth values that are allowed
> > depends on the driver. Most driver support 8, 15, 16 and 24. Some also
> > support 1 and/or 4, and some may support other values (like 30). Note:
> > depth means the number of bits in a pixel that are actually used to
> > determine the pixel colour. 32 is not a valid depth value. Most hardware
> > that uses 32 bits per pixel only uses 24 of them to hold the colour
> > information, which means that the colour depth is 24, not 32.
> >
> > Matthias
>
> Are you confusing both depth and pixel definition:
>
> here an extract from NVIDIA readme
>
> > DEPTH, BITS PER PIXEL, AND PITCH
>
> While not directly a concern when programming modes, the bits used per
> pixel
> is an issue when considering the maximum programmable resolution; for
> this
> reason, it is worthwhile to address the confusion surrounding the terms
> "depth" and "bits per pixel". Depth is how many bits of data are stored
> per
> pixel. Supported depths are 8, 15, 16, and 24. Most video hardware,
> however,
> stores pixel data in sizes of 8, 16, or 32 bits; this is the amount of
> memory
> allocated per pixel. When you specify your depth, X selects the bits per
> pixel
> (bpp) size in which to store the data. Below is a table of what bpp is
> used
> for each possible depth:
>
>     Depth                              BPP
>     -------------------------------    -------------------------------
>     8                                  8
>     15                                 16
>     16                                 16
>     24                                 32

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