How can I participate somehow in the developping
process of flightgear? Thanks in advance!

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> Today's Topics:
> 
>    1. Re: TaxiDraw-0.3.2 released (Durk Talsma)
>    2. Re: multiplayer patch for enianess (Mathias
> Fr?hlich)
>    3. Re: Multiplayer Location Transformation
> toLat/Lon/Alt
>       (Mathias Fr?hlich)
>    4. Re: Real weather fetch stops FG from starting
> (Lee Elliott)
>    5. FlightGear freezes (float point interrupt)
> (Ampere K. Hardraade)
>    6. Re: FlightGear freezes (float point interrupt)
> (David Luff)
>    7. Re: TaxiDraw-0.3.2 released (David Luff)
>    8. Re: FlightGear freezes (float point interrupt)
> (Andy Ross)
>    9. Question for Solaris-men (Sergio)
>   10. Re: Question for Solaris-men (Martin Spott)
> 
> 
>
----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 16 Aug 2005 20:17:43 +0200
> From: Durk Talsma <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] TaxiDraw-0.3.2
> released
> To: FlightGear developers discussions
>       <flightgear-devel@flightgear.org>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;  charset="iso-8859-1"
> 
> On Tuesday 16 August 2005 14:49, David Luff wrote:
> > TaxiDraw-0.3.2 has been released.  This release is
> primarily to track
> > changes in the X-Plane data format.  TaxiDraw has
> also moved to
> > SourceForge, and can now be found at
> http://taxidraw.sf.net.  As a result,
> > the latest code can now be obtained from CVS,
> hopefully making it easier
> > for others to collaborate in further development. 
> It also has an
> > autotools-type configure/make system now instead
> of the buggy, hand-written
> > makefile, so those compiling from source will need
> to use ./configure; make
> > (or ./autogen.sh; ./configure; make if using CVS).
> >
> That's really great news! I just started working
> again on the AI ground 
> network code, and was wondering what the status was
> with respect to the move 
> to sourceforge/CVS. I started working version 0.3.0
> and was wondering how we 
> should go about merging this with the current
> release. With cvs, I guess it's 
> going to be fairly easy to incrementally add my
> changes to the repository.
> 
> FWIW, we probably need to think a bit about the
> changes to the fileformat 
> required to support the AI networking code.
> 
> Cheers,
> Durk
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 16 Aug 2005 20:30:22 +0200
> From: Mathias Fr?hlich <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] multiplayer patch
> for enianess
> To: FlightGear developers discussions
>       <flightgear-devel@flightgear.org>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain;  charset="iso-8859-1"
> 
> 
> Ok, this is *way* better than what was there before!
> Thanks so far!
> 
> What I have problems with is that, as long as you
> use a struct for the whole 
> message, the compiler is free to do alignment
> decisions different than your 
> expectations on it.
> 
> I posted, at the time of the first attempts to fix
> that, a xdr stream 
> implementation from the c++ journal.
> That one would guarantee independence of struct
> alignment.
> 
> The ip address of the sender is redundant.
> I do at the moment not know the actual
> implementation of the udp socket we use 
> here, but there must be a way to get them from the
> recv call (at least for 
> the udp/ip case).
> Is that address used to send a reply?
> If so, this will not work for everybody behind a nat
> gateway which rewrites 
> the ip headers but cannot know something about
> flightgears internals.
> 
> Also why do you use fixed length strings?
> It seems better to me if there is a length field in
> front of the string data 
> which tells the implementation how much characters
> it can expect (within the 
> limits of the current udp connection of course).
> 
> Also that xdr stream would not have the problem with
> returning hardware 
> doubles if floats are returned by declaration (your
> comment in timy_xdr.h).
> 
> I have access to a DEC alpha. I don't believe that I
> can run flightgear on 
> that machine successfully and I doubt that there is
> a single alpha left on 
> this earth where flightgear will be run on.
> So if you just want to be complete, I can help you
> with that, but my be we can 
> ignore the DEC's ...
> Objections?
> 
> So all together this is good work, but as we are on
> it, we might be able to 
> make it fool proof :)
> 
>     Greetings
> 
>         Mathias
> 
> On Montag 15 August 2005 10:02, Oliver Schroeder
> wrote:
> > Hi,
> >
> > I've written a patch that _should_ solve issues
> with endianess in
> > multiplayermode, which can be found at:
> >
> > http://www.o-schroeder.de/fg_server/patch.php
> >
> > Please try it out. Multiplayermode will still be
> broken on non
> > IEEE-encoding platforms (eg. Motorola 68XXX, vax,
> some DEC-alphas).
> > Since I have no access to those machines I can't
> help it. If you have
> > such a computer you may be able to provide the
> nessacary information
> > (ie. internal representation of floats/doubles),
> so I can fix this, too.
> >
> > regards,
> > Oliver
> >
> > _______________________________________________
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> > Flightgear-devel@flightgear.org
> >
>
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > 2f585eeea02e2c79d7b1d8c4963bae2d
> 
> -- 
> Mathias Fröhlich, email: [EMAIL PROTECTED]
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Tue, 16 Aug 2005 20:43:29 +0200
> 
=== message truncated ===



                
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