_______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
hi all, Im not sure what tricks you want to know , I never had any
problems with texture mapping in Blender.
I used to ray trace the panel and used transparent holes for the
gauges...but that causes problems when designing clickable panels ,any
transparency in the texture hides the hotspots and radio displays.
Besides , 3d gauges look much cleaner, and I dont notice any serious
decrease in framerates. By the way Ive redone the B1900D panel to 3d
gauges ,should be done by this weekend . Throttles ,condition and prop
levers are clickable , so you can shut one engine down in flight .... I
even made it back to the airport without crashing on one engine :).
But prop pitch is not implemented yet I dont think , there doesnt seem
to be any change in thrust when props are at 0 or feathered.
I will try to help with modelling if i can , but Im still learning new
things as I go (like I just discovered you can have more than one panel
defined for the 3d cockpit ).I do pretty much everything in Blender from
modelling to designing gauge faces ,and Gimp for minor touchups.....so
ask away :)
- [Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Iss... Steve Knoblock
- [Flightgear-devel] Re: Flightgear-devel Digest, Vol 29... syd
