hi all, Im not sure what tricks you want to know , I never had any problems with texture mapping in Blender. I used to ray trace the panel and used transparent holes for the gauges...but that causes problems when designing clickable panels ,any transparency in the texture hides the hotspots and radio displays. Besides , 3d gauges look much cleaner, and I dont notice any serious decrease in framerates. By the way Ive redone the B1900D panel to 3d gauges ,should be done by this weekend . Throttles ,condition and prop levers are clickable , so you can shut one engine down in flight .... I even made it back to the airport without crashing on one engine :). But prop pitch is not implemented yet I dont think , there doesnt seem to be any change in thrust when props are at 0 or feathered. I will try to help with modelling if i can , but Im still learning new things as I go (like I just discovered you can have more than one panel defined for the 3d cockpit ).I do pretty much everything in Blender from modelling to designing gauge faces ,and Gimp for minor touchups.....so ask away :)

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