Paul Surgeon wrote:
On Sunday 11 September 2005 23:15, Erik Hofman wrote:

Yes, correct. The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.

But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are normalized to 1 if I'm not mistaken so doubling the texture size for instance shouldn't cause any problems.

I think it should work, but only if the texture layout is exactly the same.

Erik

_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to