Am Friday 14 October 2005 03:11 schrieb George Patterson:
> On Wed, 2005-10-12 at 20:22 +0200, Vassilii Khachaturov wrote:
> > -For use with a server (when one is created):
> > ---------------------------------------------
> > +For use with a server:
> > +----------------------
> > +Oliver Schroeder has created a server for multiplayer flightgear use.
> > +The server acts as a packet forwarding mechanism. When it
> > +receives a packet, it sends it to all other active players.
> > +Future versions might be more scalable, only forwarding information
> > +on the planes in the receiving player's vicinity.
> I'm fairly certain that the selective positioin forwarding based on the
> players' position is already in the logic of the FG server. This was
> fixed in 0.0.6 of FG server.

Yes, version 0.0.6 knows about player positions and only sends data to clients 
which are in range. The range is configured on the server side. Currently it 
is defined per default to 100nm.
Version 0.0.6 also supports server to server communication, so multiple 
servers build one consistant virtual world.

regards,
Oliver

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