--- Melchior FRANZ <[EMAIL PROTECTED]> wrote:

> * Buchanan, Stuart -- Friday 04 November 2005 11:25:
> > I also tried Blender (which is free), but I found it
> > much more complex so just shelled out for a AC3D
> > license.
> 
> True. It offers a *lot* of features, like rendering with a raytracer,
> making animations, films etc. But it isn't hard to ignore the features
> that you don't need. The interface is a bit uncommon, but once you
> grokked it, you'll notice that it makes you very productive. 

I may take another look then. I've been using AC3D for buildings are
aircraft, but it isn't particularly easy for some tasks - like modifying
the cockpit. 

> Powers of two for height and width, but not necessarily the same
> for both. 256x1024 is fine. The texture format does mostly have
> extension .rgb, but it's really called the "SGI image format".
> And that's what you'll find in GIMP export list, and in other
> software.  Always save as "Aggressive RLE". 

Thanks for the clarification. The problem with struggling by yourself is
you end up creating myths around things you know to work. And then you
propagate them :)

> > You need to determine the lat, long, elevation and
> > angle (rotation) of the object and add it to the
> > correct scenery tile on your install point.
> 
> For this you can use this Nasal file:
> 
>   http://members.aon.at/mfranz/flightgear/calctile.nas  [3 kB]
> 

Wonderful! I'll definitely take a look at that. Presumably the current
tile is also somewhere within the properties tree, so one could look there
as well.

-Stuart


                
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