Dave Culp wrote: > Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in > the > FlightGear world which has both turbulence and lightning. See the AI > scenario called bigstorm_demo.xml. The turbulence is controlled by each > instance of the thunderstorm, so you could have several storm AI entries, > each one defining an area of turbulence within a specified diameter and with > a specified strength. (It's hoped that you'll define the turbulence diameter > to correspond to the visual model's diameter. There is no way for the > AIStorm object, which controls the turbulence, to automatically know the > diameter of the 3D model. ) > > The lightning however is controlled from one property, > "environment/lightning/flash". Because of this, if you have more than one > storm they will all flash at the same time. I was thinking about changing > this so that each instance of a storm will have its own property to be used > as a flash trigger, however it would be best if the flashing could instead be > completely a part of the 3D model animation, with no external trigger needed. > > All you experienced modelers, please tell me, is this possible? Can you set > a > piece of a model to flash somewhat randomly using only XML animation code? > > Dave > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d >
I'm pretty sure you would need to have each t-storm running its own instance of a simple Nasal script. Josh _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
