Dave Culp wrote:
> Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in 
> the 
> FlightGear world which has both turbulence and lightning.  See the AI 
> scenario called bigstorm_demo.xml.  The turbulence is controlled by each 
> instance of the thunderstorm, so you could have several storm AI entries, 
> each one defining an area of turbulence within a specified diameter and with 
> a specified strength.  (It's hoped that you'll define the turbulence diameter 
> to correspond to the visual model's diameter.  There is no way for the 
> AIStorm object, which controls the turbulence, to automatically know the 
> diameter of the 3D model. )
> 
> The lightning however is controlled from one property, 
> "environment/lightning/flash".  Because of this, if you have more than one 
> storm they will all flash at the same time.   I was thinking about changing 
> this so that each instance of a storm will have its own property to be used 
> as a flash trigger, however it would be best if the flashing could instead be 
> completely a part of the 3D model animation, with no external trigger needed.
> 
> All you experienced modelers, please tell me, is this possible?  Can you set 
> a 
> piece of a model to flash somewhat randomly using only XML animation code?
> 
> Dave
> 
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> 

I'm pretty sure you would need to have each t-storm running its own
instance of a simple Nasal script.
Josh

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