* Melchior FRANZ -- Tuesday 08 November 2005 10:14:
> The bo's and c150's dialogs are currently on the <Tab> key.
Both dialogs are defined entirely in Nasal, which may look a bit scary
for Nasal beginners. It's easier to use a regular gui xml for such
aircraft specific dialogs. Just put them into the aircraft dir and
from the *-set.xml file load them into the property tree:
<sim>
...
<model>
<foo> <!-- that's our aircraft name :-) -->
<dialogs>
<dialog include="settings-dialog.xml"/>
<dialog include="material-dialog.xml"/>
...
</dialogs>
</foo>
</model>
...
</sim>
Then you put something like this somewhere in Nasal context:
settings_dialog = nil;
INIT = func {
dlg = props.globals.getNode("/sim/model/foo/dialogs/dialog[0]", 1);
# let's add a button, just for fun
dlg.getNode("button/legend", 1).setValue("Boo!");
fgcommand("dialog-new", dlg);
# dialog must contain <name>foo-settings</name>!
settings_dialog = props.Node.new({"dialog-name": "foo-settings"});
}
settimer(INIT, 0);
and as a key binding you define for example:
<key n="5">
<name>Ctrl-E</name>
<desc>Open settings dialog</desc>
<binding>
<command>nasal</command>
<script>fgcommand("dialog-show", foo.settings_dialog)</script>
</binding>
</key>
m.
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