Richard Bytheway wrote:
I have used systems (PS, PS2, the driver for my Saitek joystick under
Windows) which appear to monitor the highest and lowest values that have
been seen from a given axis, and assume that these are the extremes of
the axis. Obviously when you first start it up, everything is very
jittery, but you just need to move all the axes to each extreme and the
calibration is set. In fact the PS/PS2 instructions say to move both
analogue sticks in circles before using them, I guess this is to effect
the calibration.
Would it be possible to use this approach for FG?
One could argue that moving all controls is an essential part of the
pre-flight checks, so why not using that for calibration? Just makes the
sim even more realistic ;)
Nine
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