I have the feeling this is actually a problem with the xcode project files. I'm going to build using makefiles and see what happens. It could be that something isn't be compiled correctly.
On 11/18/05, Ima Sudonim <[EMAIL PROTECTED]> wrote: > > > James, > > Sorry to hear you're having so much trouble. Unfortunately, > everything is working for me just fine with latest CVS... > > > opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/ > > carrier_nav.dat > > /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat > > RenderTexture::BeginCapture(): Texture is not initialized! > > > > I've seen the RenderTexture::BeginCapture() message for a while but > it doesn't stop fg from loading. Help is still broken, but we knew > that 8-( I get sound but the sound dialog mute checkbox has no > effect, but we knew that too 8-( > > > /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/ > > threads/SGThread.hxx:233: > > failed assertion `status == 0' > > > > I take it you're building FlightGear --with-threads, I am too. also -- > without-x > > My log after starting, running help, turning sound off and on and > exiting is: > > Using Mac OS X hack for initializing C++ stdio... > help app is open > opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/ > carrier_nav.dat > /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat > Failed to find runway 28R at airport KDCA > RenderTexture::BeginCapture(): Texture is not initialized! > Initialising callsign using 'Aircraft/c172p/Models/c172p.xml' > Initializing Nasal Electrical System > WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/ > w080n30/w077n38/1l' > sh: line 1: netscape: command not found > > FlightGear also works with --aircraft=A-10cl > > Using Mac OS X hack for initializing C++ stdio... > help app is open > opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/ > carrier_nav.dat > /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat > Failed to find runway 28R at airport KDCA > RenderTexture::BeginCapture(): Texture is not initialized! > Reading xml electrical system model from /Users/ima/Desktop/ > FlightGear/fgdev9.9/data/Aircraft/A-10/Systems/A-10-electrical.xml > Initialising callsign using 'Aircraft/A-10/Models/A-10-model.xml' > WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/ > w080n30/w077n38/1l' > > > Abort trap > > > > At first if failed right after this line: > > /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat > > > > But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and > > got past that. And now it aborts with RenderTexture. > > > > As long as things go like this there'll be no Mac release anytime > > soon. > > > > > > Try a make clean in simgear and flightgear and rebuild. What version > of mac os x and gcc/xcode are you using? I am on: 10.4.3, gcc -- > version 4.0.1 (build 5247), xcode 2.2 (which I'm not using, I only > build from the command line). I am using latest cvs for plib, > simgear, and flightgear > > As strange as it sounds, you might try rebooting. I know, I have to > do it at least 4 times a year, too! 8-) VERY frustrating <grin> Not > at all like a certain other os I could mention. > > Sorry I haven't been feeling very well the last few days and haven't > been paying close attention... the weather is a balmy yet humid below > freezing Uggh! Just the thing for arthritis... 8-( > > Good luck! > > Thanks everyone for your work on this release which I hope to find > time (and energy) to play with soon. > > Ima > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > -- <Arthur/> - http://sourceforge.net/users/artooro/ - http://artooro.blogspot.com
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