I have the feeling this is actually a problem with the xcode project
files. I'm going to build using makefiles and see what happens. It
could be that something isn't be compiled correctly.

On 11/18/05, Ima Sudonim <[EMAIL PROTECTED]> wrote:
> >
> James,
>
> Sorry to hear you're having so much trouble. Unfortunately,
> everything is working for me just fine with latest CVS...
>
> > opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/
> > carrier_nav.dat
> > /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
> > RenderTexture::BeginCapture(): Texture is not initialized!
> >
>
> I've seen the RenderTexture::BeginCapture() message for a while but
> it doesn't stop fg from loading.  Help is still broken, but we knew
> that 8-(  I get sound but the sound dialog mute checkbox has no
> effect, but we knew that too 8-(
>
> > /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/
> > threads/SGThread.hxx:233:
> > failed assertion `status == 0'
> >
>
> I take it you're building FlightGear --with-threads, I am too. also --
> without-x
>
> My log after starting, running help, turning sound off and on and
> exiting is:
>
> Using Mac OS X hack for initializing C++ stdio...
> help app is open
> opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
> carrier_nav.dat
> /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
> Failed to find runway 28R at airport KDCA
> RenderTexture::BeginCapture(): Texture is not initialized!
> Initialising callsign using 'Aircraft/c172p/Models/c172p.xml'
> Initializing Nasal Electrical System
> WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
> w080n30/w077n38/1l'
> sh: line 1: netscape: command not found
>
> FlightGear also works with --aircraft=A-10cl
>
> Using Mac OS X hack for initializing C++ stdio...
> help app is open
> opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
> carrier_nav.dat
> /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
> Failed to find runway 28R at airport KDCA
> RenderTexture::BeginCapture(): Texture is not initialized!
> Reading xml electrical system model from /Users/ima/Desktop/
> FlightGear/fgdev9.9/data/Aircraft/A-10/Systems/A-10-electrical.xml
> Initialising callsign using 'Aircraft/A-10/Models/A-10-model.xml'
> WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
> w080n30/w077n38/1l'
>
> > Abort trap
> >
> > At first if failed right after this line:
> > /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
> >
> > But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
> > got past that. And now it aborts with RenderTexture.
> >
> > As long as things go like this there'll be no Mac release anytime
> > soon.
> >
> >
>
> Try a make clean in simgear and flightgear and rebuild. What version
> of mac os x and gcc/xcode are you using? I am on: 10.4.3, gcc --
> version 4.0.1 (build 5247), xcode 2.2 (which I'm not using, I only
> build from the command line). I am using latest cvs for plib,
> simgear, and flightgear
>
> As strange as it sounds, you might try rebooting. I know, I have to
> do it at least 4 times a year, too! 8-) VERY frustrating <grin> Not
> at all like a certain other os I could mention.
>
> Sorry I haven't been feeling very well the last few days and haven't
> been paying close attention... the weather is a balmy yet humid below
> freezing Uggh! Just the thing for arthritis... 8-(
>
> Good luck!
>
> Thanks everyone for your work on this release which I hope to find
> time (and energy) to play with soon.
>
> Ima
>
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> Flightgear-devel@flightgear.org
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> 2f585eeea02e2c79d7b1d8c4963bae2d
>


--
<Arthur/>
- http://sourceforge.net/users/artooro/
- http://artooro.blogspot.com
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