* Syd Adams:
[...]
> Having some trouble with material animation ... 
> it appears global material changes only affect objects that share the same
> texture file 

<global> doesn't only look at what ac3d files define in a "MATERIAL" entry,
but at all material parameters, including the texture. It affects all objects
that share the same ssgSimpleState. Every single difference requires us to
clone the ssgSimpleState node, and then the connection between such objects
is lost. You just have to do what you do in all other animations then: list
all objects in <object-name> tags.

m.

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