Am Dienstag 22 November 2005 17:06 schrieb AJ MacLeod:
> On Tuesday 22 November 2005 15:41, Erik Hofman wrote:
> > The skylight model we are using is also based on physical properties and
> >   isn't far off from the model you describe. That model however doesn't
> > allow for some of the cloud colorings features we are doing.
>
> Like in the dawn screenshot where I tried to show that off;
>
> http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg
>
> > In fact our model still has a lot of potential left.
> > I wouldn't want to trade it for another approach.
>
> I don't know anything about the theory of it all, but I do know that the
> sky in FG looks truly amazing at dawn and dusk in particular (colours, moon
> phases, star positions etc) - and I think we are _really_ underselling FG
> by not having a few screenshots illustrating that on the website.
>
> I'm sure others can come up with much nicer ones than I have... they're all
> going to offend the "darkness police" whatever :-)

I think Melchior knows how to swap textures/materials at runtime. Probably 
it's time for fake lighted livery... In a Berlin building in Jon's Scenery 
Objects DB (Park Inn Hotel), I used a light emitting material together with a 
night texture (basically to darken the "shadow" areas) to fake an illuminated 
facade.

Maybe this technique can also be applied to the stabilizer to light the 
company logo. I'm sure this would improve your scene enough to pass Curt's 
artistic judgement.

Thomas

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