* Syd Adams:
[...]
> Having some trouble with material animation ... 
> it appears global material changes only affect objects that share the same
> texture file 
  

<global> doesn't only look at what ac3d files define in a "MATERIAL" entry,
but at all material parameters, including the texture. It affects all objects
that share the same ssgSimpleState. Every single difference requires us to
clone the ssgSimpleState node, and then the connection between such objects
is lost. You just have to do what you do in all other animations then: list
all objects in <object-name> tags.

m.

If I understand you correctly , I need to list all objects that the animation applies to ?
I was doing this before , (without <global >) and everything worked fine ... but in the documentation it says using an object and global affects all objects that share that material, that is was a faster and preferred method. Unless I misunderstood the documentation , or you :)
Still trying to figure out how to do the exhaust blur I saw from the Hunter, and trying to find out where this 'chrome ' effect is I heard about a week or so ago...
Thanks for the tip, m . Cheers

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