Arthur Wiebe wrote: > This is an idea that's been floating around in my head for awhile, > mainly because there is currently no *very easy* way for a newbie to > install new aircraft in FlightGear. Unless that user is used to going > through Program\ Files in Windows and through package contents on OSX. > > The idea is for an aircraft application. This application would > download (preferrably an XML file) from a server, parse, and through a > GUI have the ability to select aircraft, see details including > previews, press a button to download and install. > The application would guess the most likely places for where to > install. But let the user change it of course. > > The application would be written in C++ using the wxWidgets framework > so that it will look and work right on all platforms. > > But there's no way I'm going to take it on myself. /me sick of that. > So any takers? Or is it a rotten idea I should never have posted > about? Or perhaps even something already discussed. > > -- > <Arthur/> > - http://sourceforge.net/users/artooro/ > - http://artooro.blogspot.com > > > ------------------------------------------------------------------------ > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d
And maybe it would also be a good idea to package aircraft and scenery in rpm or deb format. That way you don't have to worry about dependencies like how so many planes use the p51 instruments. fgadmin could run it's own rpm or deb database. Not sure how this would work on non-unix platforms, but I don't see any showstoppers. Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d