Steve Knoblock wrote: > On Sat, 26 Nov 2005 05:18:01 -0600, you wrote: > > >>I just made up a tutorial about making gear retraction animations run >>smoothly with complicated landing gears. It's still missing the final > > > Josh, thanks. I need to learn how to animate parts, so your tutorial > is welcome. I am just starting out with Blender, moving my models out > of GMAX (a chore). I've had to strip off my textures and animations > moving to Blender and FlightGear from MSFS/GMAX. > > I just posted my experiences and some helpful material on the > FlightGear wiki under 3D Modeling. They are not quite complete, but > should be helpful to someone in my situation and will make a start on > an exporting/importing guide. > > Please consider adding your tutorial to the wiki as well as the FG > docs. > > Steve > > > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d >
That's the intention. I have to complete it first, then I will put it up. Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d