* Jon S. Berndt -- Monday 19 December 2005 05:04: > Would it be possible to change the visual appearance of wing flex during > flight?
As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the disadvantage that you'd need a lot of them for smooth transitions. No problem for the fast moving ornithopter, but one would probably need a *lot* of such instances for a glider wing. (B) bo105 method: wing/blade made of smaller parts that are each animated with smaller rotations. Smooth movements, but the hinges between them can look quite ugly. Not a big problem for the bo105, because the blade is dull and black. Wouldn't work well for a shiny white wing. (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController ("A morph controller") class. Maybe "we" should make it available in fgfs for wings/blades. It interpolates between two or more objects with the same number of vertices&faces, so one would only need two instances of the wing and could smoothly interpolate. Would probably work better than either (A) or (B). (see http://plib.sourceforge.net/ssg/branches.html and the test application: $PLIB/examples/src/ssg/tween_test/tween_test.cxx) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d