Hello Jon, I hope you didn't get me wrong: Martin Spott wrote:
> I see that SWBD might have slightly more detail in certain areas as it > follows even small quay walls but the "staircase mode" in SWBD makes it > insuitable for creating FlightGear shorelines right out of the box. It > may well be recommended to use SWBD as a reference for those who intend > to modify scenery around coastal sites. I didn't mean to be harsh about your proposal. I just think we have to realize that there's still much to be done before we can profit from SWBD for our purpose: 1.) We need to to find out how to smoothen the shoreline in a manner that is suitable for the whole planet. This probably has already been tackled by someone else, but we have to find out. 2.) We need a means to fill the gaps in SWBD. As it is based on SRTM it does not cover the areas 'behind' the polar circles (I don't have the exact numbers at hand). 3.) We need to have this done within just a few days because Curt wants to start generating the new scenery RSN. Under these circumstances I prefer to rely on the work of those people who have much more experience in fine-tuning shoreline data, especially now as there's a shapefile release that clearly and cleanly separates between the different types of shore-/coastline. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel