> -----Original Message-----
> From: Melchior FRANZ 
> 
> * Vivian Meazza -- Thursday 22 December 2005 10:13:
> > Blender is clever, but almost impossible to use.
> 
> 
> 
> > To get going quickly, while getting acceptable results I would recommend
> > AC3D. The $40 or so it costs is money well spent I reckon.
> 
> Could be. But didn't the ac3d author already screw some paying customers
> over? I remember the discussion here on the devel list.
> 

Yes this is true.  I'm one of the people who bought AC3D back when Coleburn was 
telling customers that all future upgrades would be free of charge.  Later he 
modified that statement somewhat, but I have a copy of the web page that was 
there when I bought the software originally and there is no doubt he screwed 
some people.

> I don't really care who uses what, as long as I can use Blender. AC3D
> may be a nice application and is certainly good enough for FlightGear
> modeling, but Blender is far from "almost impossible to use".
> 

If I were facing a choice between the two programs right now it would easily be 
Blender.  There are a number of things that are more efficient in Blender once 
you get the hang of it.  I speak as someone who has spent countless hours 
performing tedious tasks in AC3D.  In fact I often find myself switching to a 
text editor for tasks because the AC3D interface is so cumbersome.  Don't let 
the initial ease fool you.

A great project if someone wants to take it on would be to enhance VRML support 
in plib so that a wider range of options would be available.  This is something 
that was brought up by David Megginson several times and I think he is right.  
It would really open up the options. Perhaps we could actually get to a place 
were the ac3d format would be largely if not entirely replaced in flightgear 
with something open and human readable.

Best regards,

Jim




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