A lot of new stuff. Interesting for aircraft modelers:

+ improved Boolean Operations, Mesh Ripping, UV & Image Editing,
  Subdivide Tools, etc.
+ a new powerful unwrapper (look for "ArchiMap" on this page:
  http://members.iinet.net.au/~cpbarton/ideasman/ )

- ac3d-import.py partly broken. Below is a patch that mostly fixes
  it, but a few models can still not get imported correctly
- the otherwise wonderful ArchiMap script doesn't pack multiple
  objects onto one texture square  :-(



  http://www.blender3d.org/cms/Blender_2_40.598.0.html

m.






--- ac3d_import.py  2005-12-16 23:53:04.301172000 +0100
+++ ac3d_import.py  2005-12-22 09:28:42.379725750 +0100
@@ -498,9 +498,7 @@
                                for vi in range(len(f)):
                                        bface.v.append(mesh.verts[f[vi][0]])
                                        bface.uv.append((f[vi][1][0], 
f[vi][1][1]))
-                               #mesh.faces.append(bface)
-                               # quick hack, will switch from NMesh to Mesh 
later:
-                               if len(bface.v) > 1: mesh.addFace(bface)
+                               mesh.faces.append(bface)

                        mesh.mode = 0
                        object = Blender.NMesh.PutRaw(mesh)


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