A lot of new stuff. Interesting for aircraft modelers: + improved Boolean Operations, Mesh Ripping, UV & Image Editing, Subdivide Tools, etc. + a new powerful unwrapper (look for "ArchiMap" on this page: http://members.iinet.net.au/~cpbarton/ideasman/ )
- ac3d-import.py partly broken. Below is a patch that mostly fixes it, but a few models can still not get imported correctly - the otherwise wonderful ArchiMap script doesn't pack multiple objects onto one texture square :-( http://www.blender3d.org/cms/Blender_2_40.598.0.html m. --- ac3d_import.py 2005-12-16 23:53:04.301172000 +0100 +++ ac3d_import.py 2005-12-22 09:28:42.379725750 +0100 @@ -498,9 +498,7 @@ for vi in range(len(f)): bface.v.append(mesh.verts[f[vi][0]]) bface.uv.append((f[vi][1][0], f[vi][1][1])) - #mesh.faces.append(bface) - # quick hack, will switch from NMesh to Mesh later: - if len(bface.v) > 1: mesh.addFace(bface) + mesh.faces.append(bface) mesh.mode = 0 object = Blender.NMesh.PutRaw(mesh) ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel