BTW this is what I think FG is all about. We discuss things here that no flight sim has ever thought of doing AFAIK, like displaying wing warping and flex in the visual model tied to the flight model. Does MSFS even think of doing that? We may not have everything, but the people in this group do have a sense of adventure and can envision things beyond the ordinary.
No only that but there are so many attractive features for those who want something beyond opening a shrink wrapped box and flying a "dream" aircraft. I can edit a flight model in a text editor. I get a choice of two flight data models. We have a wonderful property tree where anyone can see what is going on in the simulation, whether they are a curious novice or an expert. There are simulated electrical and hydraulic systems scripted in a real easy to use and read scripting language, not some arcane garbage shoved in XML files as an afterthought. All this lowers the barrier to experimentation with the system. Can you imagine clicking on a web page and you're in flight gear. Fly to a destination, click on the building, you're in someone's 3d VRML house on their website, click on... Steve ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

