Martin Spott

> Christian Mayer wrote:
> 
> > The universal solution is to download the plane from the person who uses
> > it (the download protocoll must be included in the FGFS network code).
> 
> Wouldn't it be much easier if people simply contribute their work to
> the community ?
> Look, someone uses a free, OpenSource flight simulator called
> FlightGear to participate in a free, OpenSource multiplayer
> environment. This person uses an aircraft that he isn't willing to
> contribute to the community and "the community" does have no better
> idea than discussing how to automagically fill the gap ?
> Ask him to contribute his aircraft. If he contributes, then everyone
> will find his work at the "well-known" (TM) place, the one and only
> authorised aircraft repository. If he does not, simply kick him out !
> 
> Scrathing his head,

Stop scratching, Martin, that's how it works right now: if the model doesn't
exist in your local directory, that client is disregarded - you don't
process the data, don't see a replacement ac, don't bump into a ghost. 

That's fine by me.

You will see that client on Pigeon's map, that's all that happens, and if
someone is using that facility to navigate, well that's OK too.

Vivian



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