Martin Spott > Christian Mayer wrote: > > > The universal solution is to download the plane from the person who uses > > it (the download protocoll must be included in the FGFS network code). > > Wouldn't it be much easier if people simply contribute their work to > the community ? > Look, someone uses a free, OpenSource flight simulator called > FlightGear to participate in a free, OpenSource multiplayer > environment. This person uses an aircraft that he isn't willing to > contribute to the community and "the community" does have no better > idea than discussing how to automagically fill the gap ? > Ask him to contribute his aircraft. If he contributes, then everyone > will find his work at the "well-known" (TM) place, the one and only > authorised aircraft repository. If he does not, simply kick him out ! > > Scrathing his head,
Stop scratching, Martin, that's how it works right now: if the model doesn't exist in your local directory, that client is disregarded - you don't process the data, don't see a replacement ac, don't bump into a ghost. That's fine by me. You will see that client on Pigeon's map, that's all that happens, and if someone is using that facility to navigate, well that's OK too. Vivian ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel